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# Resources
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The framework provides an abstraction to share data between any of the contexts
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we saw in the previous section (task handlers, `init` and `idle`): resources.
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Resources are data visible only to functions declared within the `#[app]`
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module. The framework gives the user complete control over which context
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can access which resource.
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All resources are declared as a single `struct` within the `#[app]`
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module. Each field in the structure corresponds to a different resource.
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The `struct` must be annotated with the following attribute: `#[resources]`.
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Resources can optionally be given an initial value using the `#[init]`
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attribute. Resources that are not given an initial value are referred to as
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*late* resources and are covered in more detail in a follow-up section in this
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page.
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Each context (task handler, `init` or `idle`) must declare the resources it
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intends to access in its corresponding metadata attribute using the `resources`
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argument. This argument takes a list of resource names as its value. The listed
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resources are made available to the context under the `resources` field of the
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`Context` structure.
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The example application shown below contains two interrupt handlers that share
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access to a resource named `shared`.
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``` rust
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{{#include ../../../../examples/resource.rs}}
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```
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``` console
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$ cargo run --example resource
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{{#include ../../../../ci/expected/resource.run}}
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```
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Note that the `shared` resource cannot be accessed from `idle`. Attempting to do
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so results in a compile error.
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## `lock`
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In the presence of preemption critical sections are required to mutate shared
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data in a data race free manner. As the framework has complete knowledge over
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the priorities of tasks and which tasks can access which resources it enforces
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that critical sections are used where required for memory safety.
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Where a critical section is required the framework hands out a resource proxy
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instead of a reference. This resource proxy is a structure that implements the
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[`Mutex`] trait. The only method on this trait, [`lock`], runs its closure
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argument in a critical section.
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[`Mutex`]: ../../../api/rtic/trait.Mutex.html
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[`lock`]: ../../../api/rtic/trait.Mutex.html#method.lock
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The critical section created by the `lock` API is based on dynamic priorities:
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it temporarily raises the dynamic priority of the context to a *ceiling*
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priority that prevents other tasks from preempting the critical section. This
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synchronization protocol is known as the [Immediate Ceiling Priority Protocol
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(ICPP)][icpp].
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[icpp]: https://en.wikipedia.org/wiki/Priority_ceiling_protocol
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In the example below we have three interrupt handlers with priorities ranging
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from one to three. The two handlers with the lower priorities contend for the
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`shared` resource. The lowest priority handler needs to `lock` the
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`shared` resource to access its data, whereas the mid priority handler can
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directly access its data. The highest priority handler, which cannot access
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the `shared` resource, is free to preempt the critical section created by the
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lowest priority handler.
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``` rust
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{{#include ../../../../examples/lock.rs}}
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```
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``` console
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$ cargo run --example lock
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{{#include ../../../../ci/expected/lock.run}}
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```
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## Late resources
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Late resources are resources that are not given an initial value at compile time
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using the `#[init]` attribute but instead are initialized at runtime using the
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`init::LateResources` values returned by the `init` function.
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Late resources are useful for *moving* (as in transferring the ownership of)
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peripherals initialized in `init` into interrupt handlers.
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The example below uses late resources to establish a lockless, one-way channel
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between the `UART0` interrupt handler and the `idle` task. A single producer
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single consumer [`Queue`] is used as the channel. The queue is split into
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consumer and producer end points in `init` and then each end point is stored
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in a different resource; `UART0` owns the producer resource and `idle` owns
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the consumer resource.
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[`Queue`]: ../../../api/heapless/spsc/struct.Queue.html
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``` rust
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{{#include ../../../../examples/late.rs}}
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```
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``` console
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$ cargo run --example late
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{{#include ../../../../ci/expected/late.run}}
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```
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## Only shared access
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By default the framework assumes that all tasks require exclusive access
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(`&mut-`) to resources but it is possible to specify that a task only requires
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shared access (`&-`) to a resource using the `&resource_name` syntax in the
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`resources` list.
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The advantage of specifying shared access (`&-`) to a resource is that no locks
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are required to access the resource even if the resource is contended by several
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tasks running at different priorities. The downside is that the task only gets a
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shared reference (`&-`) to the resource, limiting the operations it can perform
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on it, but where a shared reference is enough this approach reduces the number
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of required locks. In addition to simple immutable data, this shared access can
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be useful where the resource type safely implements interior mutability, with
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appropriate locking or atomic operations of its own.
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Note that in this release of RTIC it is not possible to request both exclusive
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access (`&mut-`) and shared access (`&-`) to the *same* resource from different
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tasks. Attempting to do so will result in a compile error.
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In the example below a key (e.g. a cryptographic key) is loaded (or created) at
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runtime and then used from two tasks that run at different priorities without
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any kind of lock.
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``` rust
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{{#include ../../../../examples/only-shared-access.rs}}
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```
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``` console
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$ cargo run --example only-shared-access
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{{#include ../../../../ci/expected/only-shared-access.run}}
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```
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