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Mostly editorial review.
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@ -15,6 +15,7 @@ For each category, *Added*, *Changed*, *Fixed* add new entries at the top!
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### Fixed
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- Attempt to handle docs generation enabling `deny(missing_docs)`
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- Book: Editorial review
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- Use native GHA rustup and cargo
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- Distinguish between thumbv8m.base and thumbv8m.main for basepri usage.
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@ -1,13 +1,18 @@
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# App initialization and the `#[init]` task
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An RTIC application requires an `init` task setting up the system. The corresponding `init` function must have the
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signature `fn(init::Context) -> (Shared, Local, init::Monotonics)`, where `Shared` and `Local` are the resource
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signature `fn(init::Context) -> (Shared, Local, init::Monotonics)`, where `Shared` and `Local` are resource
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structures defined by the user.
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The `init` task executes after system reset (after the optionally defined `pre-init` and internal RTIC
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initialization). The `init` task runs *with interrupts disabled* and has exclusive access to Cortex-M (the
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`bare_metal::CriticalSection` token is available as `cs`) while device specific peripherals are available through
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the `core` and `device` fields of `init::Context`.
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The `init` task executes after system reset, [after an optionally defined `pre-init` code section][pre-init] and an always occurring internal RTIC
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initialization.
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[pre-init]: https://docs.rs/cortex-m-rt/latest/cortex_m_rt/attr.pre_init.html
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The `init` and optional `pre-init` tasks runs *with interrupts disabled* and have exclusive access to Cortex-M (the
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`bare_metal::CriticalSection` token is available as `cs`).
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Device specific peripherals are available through the `core` and `device` fields of `init::Context`.
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## Example
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@ -15,7 +20,7 @@ The example below shows the types of the `core`, `device` and `cs` fields, and s
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variable with `'static` lifetime.
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Such variables can be delegated from the `init` task to other tasks of the RTIC application.
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The `device` field is available when the `peripherals` argument is set to the default value `true`.
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The `device` field is only available when the `peripherals` argument is set to the default value `true`.
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In the rare case you want to implement an ultra-slim application you can explicitly set `peripherals` to `false`.
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``` rust
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@ -18,8 +18,8 @@ The highest static priority task takes precedence when more than one
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task are ready to execute.
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The following scenario demonstrates task prioritization:
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Spawning a higher priority task A during execution of a lower priority task B pends
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task A. Task A has higher priority thus preempting task B which gets suspended
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Spawning a higher priority task A during execution of a lower priority task B suspends
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task B. Task A has higher priority thus preempting task B which gets suspended
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until task A completes execution. Thus, when task A completes task B resumes execution.
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```text
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@ -53,7 +53,8 @@ when `baz`returns. When `bar` returns `foo` can resume.
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One more note about priorities: choosing a priority higher than what the device
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supports will result in a compilation error.
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The error is cryptic due to limitations in the language,
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The error is cryptic due to limitations in the Rust language
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if `priority = 9` for task `uart0_interrupt` in `example/common.rs` this looks like:
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```text
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@ -4,15 +4,18 @@ Tasks, defined with `#[task]`, are the main mechanism of getting work done in RT
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Tasks can
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* Be spawned (now or in the future)
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* Receive messages (message passing)
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* Prioritized allowing preemptive multitasking
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* Be spawned (now or in the future, also by themselves)
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* Receive messages (passing messages between tasks)
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* Be prioritized, allowing preemptive multitasking
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* Optionally bind to a hardware interrupt
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RTIC makes a distinction between “software tasks” and “hardware tasks”.
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Hardware tasks are tasks that are bound to a specific interrupt vector in the MCU while software tasks are not.
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This means that if a hardware task is bound to an UART RX interrupt the task will run every
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time this interrupt triggers, usually when a character is received.
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*Hardware tasks* are tasks that are bound to a specific interrupt vector in the MCU while software tasks are not.
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This means that if a hardware task is bound to, lets say, a UART RX interrupt, the task will be run every
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time that interrupt triggers, usually when a character is received.
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*Software tasks* are explicitly spawned in a task, either immediately or using the Monotonic timer mechanism.
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In the coming pages we will explore both tasks and the different options available.
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@ -1,24 +1,26 @@
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# Hardware tasks
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At its core RTIC is using the hardware interrupt controller ([ARM NVIC on cortex-m][NVIC])
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to perform scheduling and executing tasks, and all tasks except `#[init]` and `#[idle]`
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At its core RTIC is using a hardware interrupt controller ([ARM NVIC on cortex-m][NVIC])
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to schedule and start execution of tasks. All tasks except `pre-init`, `#[init]` and `#[idle]`
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run as interrupt handlers.
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This also means that you can manually bind tasks to interrupt handlers.
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To bind an interrupt use the `#[task]` attribute argument `binds = InterruptName`.
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This task becomes the interrupt handler for this hardware interrupt vector.
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Hardware tasks are explicitly bound to interrupt handlers.
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All tasks bound to an explicit interrupt are *hardware tasks* since they
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To bind a task to an interrupt, use the `#[task]` attribute argument `binds = InterruptName`.
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This task then becomes the interrupt handler for this hardware interrupt vector.
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All tasks bound to an explicit interrupt are called *hardware tasks* since they
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start execution in reaction to a hardware event.
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Specifying a non-existing interrupt name will cause a compilation error. The interrupt names
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are commonly defined by [PAC or HAL][pacorhal] crates.
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Any available interrupt vector should work, but different hardware might have
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added special properties to select interrupt priority levels, such as the
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Any available interrupt vector should work. Specific devices may bind
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specific interrupt priorities to specific interrupt vectors outside
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user code control. See for example the
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[nRF “softdevice”](https://github.com/rtic-rs/cortex-m-rtic/issues/434).
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Beware of re-purposing interrupt vectors used internally by hardware features,
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Beware of using interrupt vectors that are used internally by hardware features;
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RTIC is unaware of such hardware specific details.
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[pacorhal]: https://docs.rust-embedded.org/book/start/registers.html
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@ -1,7 +1,7 @@
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# Monotonic & spawn_{at/after}
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The understanding of time is an important concept in embedded systems, and to be able to run tasks
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based on time is useful. For this use-case the framework provides the static methods
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based on time is essential. The framework provides the static methods
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`task::spawn_after(/* duration */)` and `task::spawn_at(/* specific time instant */)`.
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`spawn_after` is more commonly used, but in cases where it's needed to have spawns happen
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without drift or to a fixed baseline `spawn_at` is available.
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{{#include ../../../../ci/expected/schedule.run}}
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```
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A key requirement of a Monotonic is that it must deal gracefully with
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hardware timer overruns.
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## Canceling or rescheduling a scheduled task
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Tasks spawned using `task::spawn_after` and `task::spawn_at` returns a `SpawnHandle`,
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which allows canceling or rescheduling of the task scheduled to run in the future.
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If `cancel` or `reschedule_at`/`reschedule_after` returns an `Err` it means that the operation was
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too late and that the task is already sent for execution. The following example shows this in action:
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@ -30,13 +30,13 @@ task.
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Thus, a task `#[local]` resource can only be accessed by one singular task.
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Attempting to assign the same `#[local]` resource to more than one task is a compile-time error.
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Types of `#[local]` resources must implement [`Send`] trait as they are being sent from `init`
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to target task and thus crossing the thread boundary.
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Types of `#[local]` resources must implement a [`Send`] trait as they are being sent from `init`
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to a target task, crossing a thread boundary.
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[`Send`]: https://doc.rust-lang.org/stable/core/marker/trait.Send.html
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The example application shown below contains two tasks where each task has access to its own
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`#[local]` resource, plus that the `idle` task has its own `#[local]` as well.
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`#[local]` resource; the `idle` task has its own `#[local]` as well.
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``` rust
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{{#include ../../../../examples/locals.rs}}
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{{#include ../../../../ci/expected/locals.run}}
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```
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Local resources in `#[init]` and `#[idle]` have `'static`
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lifetimes. This is safe since both tasks are not re-entrant.
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### Task local initialized resources
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A special use-case of local resources are the ones specified directly in the resource claim,
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`#[task(local = [my_var: TYPE = INITIAL_VALUE, ...])]`, this allows for creating locals which do no need to be
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Local resources can also be specified directly in the resource claim like so:
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`#[task(local = [my_var: TYPE = INITIAL_VALUE, ...])]`; this allows for creating locals which do no need to be
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initialized in `#[init]`.
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Moreover, local resources in `#[init]` and `#[idle]` have `'static` lifetimes, this is safe since both are not re-entrant.
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Types of `#[task(local = [..])]` resources have to be neither [`Send`] nor [`Sync`] as they
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are not crossing any thread boundary.
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[srp]: https://en.wikipedia.org/wiki/Stack_Resource_Policy
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In the example below we have three interrupt handlers with priorities ranging from one to three.
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The two handlers with the lower priorities contend for the `shared` resource and need to lock the
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resource for accessing the data. The highest priority handler, which do not access the `shared`
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resource, is free to preempt the critical section created by the lowest priority handler.
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The two handlers with the lower priorities contend for a `shared` resource and need to succeed in locking the
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resource in order to access its data. The highest priority handler, which does not access the `shared`
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resource, is free to preempt a critical section created by the lowest priority handler.
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``` rust
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{{#include ../../../../examples/lock.rs}}
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@ -2,29 +2,33 @@
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The RTIC concept of a software task shares a lot with that of [hardware tasks](./hardware_tasks.md)
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with the core difference that a software task is not explicitly bound to a specific
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interrupt vector, but rather a “dispatcher” interrupt vector running
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at the same priority as the software task.
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interrupt vector, but rather bound to a “dispatcher” interrupt vector running
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at the intended priority of the software task (see below).
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Thus, software tasks are tasks which are not directly assigned to a specific interrupt vector.
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Thus, software tasks are tasks which are not *directly* bound to an interrupt vector.
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The `#[task]` attribute used on a function declare it as a software tasks.
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Observe the absence of a `binds = InterruptName` argument to the attribute.
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The static method `task_name::spawn()` spawns (starts) a software task and
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given that there are no higher priority tasks running the task will start executing directly.
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The `#[task]` attributes used on a function determine if it is
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software tasks, specifically the absence of a `binds = InterruptName`
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argument to the attribute definition.
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All software tasks at the same priority level shares an interrupt handler acting as a dispatcher.
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What differentiates software and hardware tasks are the dispatcher versus bound interrupt vector.
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The static method `task_name::spawn()` spawns (schedules) a software
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task by registering it with a specific dispatcher. If there are no
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higher priority tasks available to the scheduler (which serves a set
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of dispatchers), the task will start executing directly.
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All software tasks at the same priority level share an interrupt handler bound to their dispatcher.
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What differentiates software and hardware tasks is the usage of either a dispatcher or a bound interrupt vector.
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The interrupt vectors used as dispatchers cannot be used by hardware tasks.
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A list of “free” (not in use by hardware tasks) and usable interrupts allows the framework
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to dispatch software tasks.
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Availability of a set of “free” (not in use by hardware tasks) and usable interrupt vectors allows the framework
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to dispatch software tasks via dedicated interrupt handlers.
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This list of dispatchers, `dispatchers = [FreeInterrupt1, FreeInterrupt2, ...]` is an
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This set of dispatchers, `dispatchers = [FreeInterrupt1, FreeInterrupt2, ...]` is an
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argument to the `#[app]` attribute.
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Each interrupt vector acting as dispatcher gets assigned to one priority level meaning that
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the list of dispatchers need to cover all priority levels used by software tasks.
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Each interrupt vector acting as dispatcher gets assigned to a unique priority level meaning that
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the list of dispatchers needs to cover all priority levels used by software tasks.
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Example: The `dispatchers =` argument needs to have at least 3 entries for an application using
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three different priorities for software tasks.
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@ -8,7 +8,7 @@ If you are targeting ARMv6-M or ARMv8-M-base architecture, check out the section
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[`defmt-app-template`]: https://github.com/rtic-rs/defmt-app-template
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This will give you an RTIC application with support for RTT logging with [`defmt`] and stack overflow
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protection using [`flip-link`]. There are also a multitude of examples available provided by the community:
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protection using [`flip-link`]. There is also a multitude of examples provided by the community:
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- [`rtic-examples`] - Multiple projects
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- [https://github.com/kalkyl/f411-rtic](https://github.com/kalkyl/f411-rtic)
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instead of sending the buffer by value, one can send an owning pointer into the
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buffer.
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One can use a global allocator to achieve indirection (`alloc::Box`,
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One can use a global memory allocator to achieve indirection (`alloc::Box`,
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`alloc::Rc`, etc.), which requires using the nightly channel as of Rust v1.37.0,
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or one can use a statically allocated memory pool like [`heapless::Pool`].
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[`heapless::Pool`]: https://docs.rs/heapless/0.5.0/heapless/pool/index.html
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As this example of approach goes completely outside of RTIC resource
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model with shared and local the program would rely on the correctness
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of the memory allocator, in this case `heapless::pool`.
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Here's an example where `heapless::Pool` is used to "box" buffers of 128 bytes.
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``` rust
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For RTIC 1.0 we instead assume the user has a time library, e.g. [`fugit`] or [`embedded_time`],
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as the basis for all time-based operations when implementing `Monotonic`.
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This makes it much easier to correctly implement the `Monotonic` trait allowing the use of
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These libraries make it much easier to correctly implement the `Monotonic` trait, allowing the use of
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almost any timer in the system for scheduling.
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The trait documents the requirements for each method,
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@ -1,6 +1,6 @@
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# 'static super-powers
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In `#[init]` and `#[idle]` `local` resources has `'static` lifetime.
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In `#[init]` and `#[idle]` `local` resources have `'static` lifetime.
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Useful when pre-allocating and/or splitting resources between tasks, drivers
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or some other object.
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@ -368,3 +368,5 @@ Both software and hardware tasks can now be defined external to the `mod app`.
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Previously this was possible only by implementing a trampoline calling out the task implementation.
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See examples `examples/extern_binds.rs` and `examples/extern_spawn.rs`.
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This enables breaking apps into multiple files.
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