# Software tasks RTIC supports software tasks and hardware tasks. Each hardware task is bound to a different interrupt handler. On the other hand, several software tasks may be dispatched by the same interrupt handler -- this is done to minimize the number of interrupts handlers used by the framework. The framework groups `spawn`-able tasks by priority level and generates one *task dispatcher* per priority level. Each task dispatcher runs on a different interrupt handler and the priority of said interrupt handler is set to match the priority level of the tasks managed by the dispatcher. Each task dispatcher keeps a *queue* of tasks which are *ready* to execute; this queue is referred to as the *ready queue*. Spawning a software task consists of adding an entry to this queue and pending the interrupt that runs the corresponding task dispatcher. Each entry in this queue contains a tag (`enum`) that identifies the task to execute and a *pointer* to the message passed to the task. The ready queue is a SPSC (Single Producer Single Consumer) lock-free queue. The task dispatcher owns the consumer endpoint of the queue; the producer endpoint is treated as a resource contended by the tasks that can `spawn` other tasks. ## The task dispatcher Let's first take a look the code generated by the framework to dispatch tasks. Consider this example: ``` rust #[rtic::app(device = ..)] mod app { // .. #[interrupt(binds = UART0, priority = 2, spawn = [bar, baz])] fn foo(c: foo::Context) { foo.spawn.bar().ok(); foo.spawn.baz(42).ok(); } #[task(capacity = 2, priority = 1)] fn bar(c: bar::Context) { // .. } #[task(capacity = 2, priority = 1, resources = [X])] fn baz(c: baz::Context, input: i32) { // .. } extern "C" { fn UART1(); } } ``` The framework produces the following task dispatcher which consists of an interrupt handler and a ready queue: ``` rust fn bar(c: bar::Context) { // .. user code .. } mod app { use heapless::spsc::Queue; use cortex_m::register::basepri; struct Ready { task: T, // .. } /// `spawn`-able tasks that run at priority level `1` enum T1 { bar, baz, } // ready queue of the task dispatcher // `U4` is a type-level integer that represents the capacity of this queue static mut RQ1: Queue, U4> = Queue::new(); // interrupt handler chosen to dispatch tasks at priority `1` #[no_mangle] unsafe UART1() { // the priority of this interrupt handler const PRIORITY: u8 = 1; let snapshot = basepri::read(); while let Some(ready) = RQ1.split().1.dequeue() { match ready.task { T1::bar => { // **NOTE** simplified implementation // used to track the dynamic priority let priority = Cell::new(PRIORITY); // call into user code bar(bar::Context::new(&priority)); } T1::baz => { // we'll look at `baz` later } } } // BASEPRI invariant basepri::write(snapshot); } } ``` ## Spawning a task The `spawn` API is exposed to the user as the methods of a `Spawn` struct. There's one `Spawn` struct per task. The `Spawn` code generated by the framework for the previous example looks like this: ``` rust mod foo { // .. pub struct Context<'a> { pub spawn: Spawn<'a>, // .. } pub struct Spawn<'a> { // tracks the dynamic priority of the task priority: &'a Cell, } impl<'a> Spawn<'a> { // `unsafe` and hidden because we don't want the user to tamper with it #[doc(hidden)] pub unsafe fn priority(&self) -> &Cell { self.priority } } } mod app { // .. // Priority ceiling for the producer endpoint of the `RQ1` const RQ1_CEILING: u8 = 2; // used to track how many more `bar` messages can be enqueued // `U2` is the capacity of the `bar` task; a max of two instances can be queued // this queue is filled by the framework before `init` runs static mut bar_FQ: Queue<(), U2> = Queue::new(); // Priority ceiling for the consumer endpoint of `bar_FQ` const bar_FQ_CEILING: u8 = 2; // a priority-based critical section // // this run the given closure `f` at a dynamic priority of at least // `ceiling` fn lock(priority: &Cell, ceiling: u8, f: impl FnOnce()) { // .. } impl<'a> foo::Spawn<'a> { /// Spawns the `bar` task pub fn bar(&self) -> Result<(), ()> { unsafe { match lock(self.priority(), bar_FQ_CEILING, || { bar_FQ.split().1.dequeue() }) { Some(()) => { lock(self.priority(), RQ1_CEILING, || { // put the taks in the ready queue RQ1.split().1.enqueue_unchecked(Ready { task: T1::bar, // .. }) }); // pend the interrupt that runs the task dispatcher rtic::pend(Interrupt::UART0); } None => { // maximum capacity reached; spawn failed Err(()) } } } } } } ``` Using `bar_FQ` to limit the number of `bar` tasks that can be spawned may seem like an artificial limitation but it will make more sense when we talk about task capacities. ## Messages We have omitted how message passing actually works so let's revisit the `spawn` implementation but this time for task `baz` which receives a `u64` message. ``` rust fn baz(c: baz::Context, input: u64) { // .. user code .. } mod app { // .. // Now we show the full contents of the `Ready` struct struct Ready { task: Task, // message index; used to index the `INPUTS` buffer index: u8, } // memory reserved to hold messages passed to `baz` static mut baz_INPUTS: [MaybeUninit; 2] = [MaybeUninit::uninit(), MaybeUninit::uninit()]; // the free queue: used to track free slots in the `baz_INPUTS` array // this queue is initialized with values `0` and `1` before `init` is executed static mut baz_FQ: Queue = Queue::new(); // Priority ceiling for the consumer endpoint of `baz_FQ` const baz_FQ_CEILING: u8 = 2; impl<'a> foo::Spawn<'a> { /// Spawns the `baz` task pub fn baz(&self, message: u64) -> Result<(), u64> { unsafe { match lock(self.priority(), baz_FQ_CEILING, || { baz_FQ.split().1.dequeue() }) { Some(index) => { // NOTE: `index` is an ownining pointer into this buffer baz_INPUTS[index as usize].write(message); lock(self.priority(), RQ1_CEILING, || { // put the task in the ready queue RQ1.split().1.enqueue_unchecked(Ready { task: T1::baz, index, }); }); // pend the interrupt that runs the task dispatcher rtic::pend(Interrupt::UART0); } None => { // maximum capacity reached; spawn failed Err(message) } } } } } } ``` And now let's look at the real implementation of the task dispatcher: ``` rust mod app { // .. #[no_mangle] unsafe UART1() { const PRIORITY: u8 = 1; let snapshot = basepri::read(); while let Some(ready) = RQ1.split().1.dequeue() { match ready.task { Task::baz => { // NOTE: `index` is an ownining pointer into this buffer let input = baz_INPUTS[ready.index as usize].read(); // the message has been read out so we can return the slot // back to the free queue // (the task dispatcher has exclusive access to the producer // endpoint of this queue) baz_FQ.split().0.enqueue_unchecked(ready.index); let priority = Cell::new(PRIORITY); baz(baz::Context::new(&priority), input) } Task::bar => { // looks just like the `baz` branch } } } // BASEPRI invariant basepri::write(snapshot); } } ``` `INPUTS` plus `FQ`, the free queue, is effectively a memory pool. However, instead of using the usual *free list* (linked list) to track empty slots in the `INPUTS` buffer we use a SPSC queue; this lets us reduce the number of critical sections. In fact, thanks to this choice the task dispatching code is lock-free. ## Queue capacity The RTIC framework uses several queues like ready queues and free queues. When the free queue is empty trying to `spawn` a task results in an error; this condition is checked at runtime. Not all the operations performed by the framework on these queues check if the queue is empty / full. For example, returning an slot to the free queue (see the task dispatcher) is unchecked because there's a fixed number of such slots circulating in the system that's equal to the capacity of the free queue. Similarly, adding an entry to the ready queue (see `Spawn`) is unchecked because of the queue capacity chosen by the framework. Users can specify the capacity of software tasks; this capacity is the maximum number of messages one can post to said task from a higher priority task before `spawn` returns an error. This user-specified capacity is the capacity of the free queue of the task (e.g. `foo_FQ`) and also the size of the array that holds the inputs to the task (e.g. `foo_INPUTS`). The capacity of the ready queue (e.g. `RQ1`) is chosen to be the *sum* of the capacities of all the different tasks managed by the dispatcher; this sum is also the number of messages the queue will hold in the worst case scenario of all possible messages being posted before the task dispatcher gets a chance to run. For this reason, getting a slot from the free queue in any `spawn` operation implies that the ready queue is not yet full so inserting an entry into the ready queue can omit the "is it full?" check. In our running example the task `bar` takes no input so we could have omitted both `bar_INPUTS` and `bar_FQ` and let the user post an unbounded number of messages to this task, but if we did that it would have not be possible to pick a capacity for `RQ1` that lets us omit the "is it full?" check when spawning a `baz` task. In the section about the [timer queue](timer-queue.html) we'll see how the free queue is used by tasks that have no inputs. ## Ceiling analysis The queues internally used by the `spawn` API are treated like normal resources and included in the ceiling analysis. It's important to note that these are SPSC queues and that only one of the endpoints is behind a resource; the other endpoint is owned by a task dispatcher. Consider the following example: ``` rust #[rtic::app(device = ..)] mod app { #[idle(spawn = [foo, bar])] fn idle(c: idle::Context) -> ! { // .. } #[task] fn foo(c: foo::Context) { // .. } #[task] fn bar(c: bar::Context) { // .. } #[task(priority = 2, spawn = [foo])] fn baz(c: baz::Context) { // .. } #[task(priority = 3, spawn = [bar])] fn quux(c: quux::Context) { // .. } } ``` This is how the ceiling analysis would go: - `idle` (prio = 0) and `baz` (prio = 2) contend for the consumer endpoint of `foo_FQ`; this leads to a priority ceiling of `2`. - `idle` (prio = 0) and `quux` (prio = 3) contend for the consumer endpoint of `bar_FQ`; this leads to a priority ceiling of `3`. - `idle` (prio = 0), `baz` (prio = 2) and `quux` (prio = 3) all contend for the producer endpoint of `RQ1`; this leads to a priority ceiling of `3`