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<ol class="chapter"><li class="chapter-item expanded affix "><a href="../preface.html">Preface</a></li><li class="chapter-item expanded affix "><li class="spacer"></li><li class="chapter-item expanded "><a href="../starting_a_project.html"><strong aria-hidden="true">1.</strong> Starting a new project</a></li><li class="chapter-item expanded "><a href="../by-example.html"><strong aria-hidden="true">2.</strong> RTIC by example</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="../by-example/app.html"><strong aria-hidden="true">2.1.</strong> The app</a></li><li class="chapter-item expanded "><a href="../by-example/hardware_tasks.html"><strong aria-hidden="true">2.2.</strong> Hardware tasks</a></li><li class="chapter-item expanded "><a href="../by-example/software_tasks.html" class="active"><strong aria-hidden="true">2.3.</strong> Software tasks & spawn</a></li><li class="chapter-item expanded "><a href="../by-example/resources.html"><strong aria-hidden="true">2.4.</strong> Resources</a></li><li class="chapter-item expanded "><a href="../by-example/app_init.html"><strong aria-hidden="true">2.5.</strong> The init task</a></li><li class="chapter-item expanded "><a href="../by-example/app_idle.html"><strong aria-hidden="true">2.6.</strong> The idle task</a></li><li class="chapter-item expanded "><a href="../by-example/channel.html"><strong aria-hidden="true">2.7.</strong> Channel based communication</a></li><li class="chapter-item expanded "><a href="../by-example/delay.html"><strong aria-hidden="true">2.8.</strong> Delay and Timeout using Monotonics</a></li><li class="chapter-item expanded "><a href="../by-example/app_minimal.html"><strong aria-hidden="true">2.9.</strong> The minimal app</a></li><li class="chapter-item expanded "><a href="../by-example/tips/index.html"><strong aria-hidden="true">2.10.</strong> Tips & Tricks</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="../by-example/tips/destructureing.html"><strong aria-hidden="true">2.10.1.</strong> Resource de-structure-ing</a></li><li class="chapter-item expanded "><a href="../by-example/tips/indirection.html"><strong aria-hidden="true">2.10.2.</strong> Avoid copies when message passing</a></li><li class="chapter-item expanded "><a href="../by-example/tips/static_lifetimes.html"><strong aria-hidden="true">2.10.3.</strong> 'static super-powers</a></li><li class="chapter-item expanded "><a href="../by-example/tips/view_code.html"><strong aria-hidden="true">2.10.4.</strong> Inspecting generated code</a></li></ol></li></ol></li><li class="chapter-item expanded "><a href="../monotonic_impl.html"><strong aria-hidden="true">3.</strong> Monotonics & the Timer Queue</a></li><li class="chapter-item expanded "><a href="../rtic_vs.html"><strong aria-hidden="true">4.</strong> RTIC vs. the world</a></li><li class="chapter-item expanded "><a href="../rtic_and_embassy.html"><strong aria-hidden="true">5.</strong> RTIC and Embassy</a></li><li class="chapter-item expanded "><a href="../awesome_rtic.html"><strong aria-hidden="true">6.</strong> Awesome RTIC examples</a></li><li class="chapter-item expanded affix "><li class="spacer"></li><li class="chapter-item expanded "><a href="../migration_v1_v2.html"><strong aria-hidden="true">7.</strong> Migrating from v1.0.x to v2.0.0</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="../migration_v1_v2/monotonics.html"><strong aria-hidden="true">7.1.</strong> Migrating to rtic-monotonics</a></li><li class="chapter-item expanded "><a href="../migration_v1_v2/async_tasks.html"><strong aria-hidden="true">7.2.</strong> Software tasks must now be async</a></li><li class="chapter-item expanded "><a href="../migration_v1_v2/rtic-sync.html"><strong aria-hidden="true">7.3.</strong> Using and understanding rtic-sync</a></li><li class="chapter-item expanded "><a href="../migration_v1_v2/complete_example.html"><strong aria-hidden="true">7.4.</strong> A code example on migration</a></li></ol></li><li class="chapter-item expanded "><li class="spacer"></li><li class="chapter-item expanded "><a href="../internals.html"><strong aria-hidden="true">8.</strong> Under the hood</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="../internals/targets.html"><strong aria-hidden="true">8.1.</strong> Cortex-M architectures</a></li></ol></li></ol>
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<h1 class="menu-title">Real-Time Interrupt-driven Concurrency</h1>
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<h1 id="software-tasks--spawn"><a class="header" href="#software-tasks--spawn">Software tasks &amp; spawn</a></h1>
<p>The RTIC concept of a software task shares a lot with that of <a href="./hardware_tasks.html">hardware tasks</a>. The core difference is that a software task is not explicitly bound to a specific interrupt vector, but rather bound to a “dispatcher” interrupt vector running at the intended priority of the software task (see below).</p>
<p>Similarly to <em>hardware</em> tasks, the <code>#[task]</code> attribute used on a function declare it as a task. The absence of a <code>binds = InterruptName</code> argument to the attribute declares the function as a <em>software task</em>.</p>
<p>The static method <code>task_name::spawn()</code> spawns (starts) a software task and given that there are no higher priority tasks running the task will start executing directly.</p>
<p>The <em>software</em> task itself is given as an <code>async</code> Rust function, which allows the user to optionally <code>await</code> future events. This allows to blend reactive programming (by means of <em>hardware</em> tasks) with sequential programming (by means of <em>software</em> tasks).</p>
<p>While <em>hardware</em> tasks are assumed to run-to-completion (and return), <em>software</em> tasks may be started (<code>spawned</code>) once and run forever, on the condition that any loop (execution path) is broken by at least one <code>await</code> (yielding operation).</p>
<h2 id="dispatchers"><a class="header" href="#dispatchers">Dispatchers</a></h2>
<p>All <em>software</em> tasks at the same priority level share an interrupt handler acting as an async executor dispatching the software tasks. This list of dispatchers, <code>dispatchers = [FreeInterrupt1, FreeInterrupt2, ...]</code> is an argument to the <code>#[app]</code> attribute, where you define the set of free and usable interrupts.</p>
<p>Each interrupt vector acting as dispatcher gets assigned to one priority level meaning that the list of dispatchers need to cover all priority levels used by software tasks.</p>
<p>Example: The <code>dispatchers =</code> argument needs to have at least 3 entries for an application using three different priorities for software tasks.</p>
<p>The framework will give a compilation error if there are not enough dispatchers provided, or if a clash occurs between the list of dispatchers and interrupts bound to <em>hardware</em> tasks.</p>
<p>See the following example:</p>
<pre><code class="language-rust noplayground">//! examples/spawn.rs
#![no_main]
#![no_std]
#![deny(warnings)]
#![deny(unsafe_code)]
#![deny(missing_docs)]
use panic_semihosting as _;
#[rtic::app(device = lm3s6965, dispatchers = [SSI0])]
mod app {
use cortex_m_semihosting::{debug, hprintln};
#[shared]
struct Shared {}
#[local]
struct Local {}
#[init]
fn init(_: init::Context) -&gt; (Shared, Local) {
hprintln!("init");
foo::spawn().unwrap();
(Shared {}, Local {})
}
#[task]
async fn foo(_: foo::Context) {
hprintln!("foo");
debug::exit(debug::EXIT_SUCCESS); // Exit QEMU simulator
}
}</code></pre>
<pre><code class="language-console">$ cargo xtask qemu --verbose --example spawn
</code></pre>
<pre><code class="language-console">init
foo
</code></pre>
<p>You may <code>spawn</code> a <em>software</em> task again, given that it has run-to-completion (returned).</p>
<p>In the below example, we <code>spawn</code> the <em>software</em> task <code>foo</code> from the <code>idle</code> task. Since the priority of the <em>software</em> task is 1 (higher than <code>idle</code>), the dispatcher will execute <code>foo</code> (preempting <code>idle</code>). Since <code>foo</code> runs-to-completion. It is ok to <code>spawn</code> the <code>foo</code> task again.</p>
<p>Technically the async executor will <code>poll</code> the <code>foo</code> <em>future</em> which in this case leaves the <em>future</em> in a <em>completed</em> state.</p>
<pre><code class="language-rust noplayground">//! examples/spawn_loop.rs
#![no_main]
#![no_std]
#![deny(warnings)]
#![deny(unsafe_code)]
#![deny(missing_docs)]
use panic_semihosting as _;
#[rtic::app(device = lm3s6965, dispatchers = [SSI0])]
mod app {
use cortex_m_semihosting::{debug, hprintln};
#[shared]
struct Shared {}
#[local]
struct Local {}
#[init]
fn init(_: init::Context) -&gt; (Shared, Local) {
hprintln!("init");
(Shared {}, Local {})
}
#[idle]
fn idle(_: idle::Context) -&gt; ! {
for _ in 0..3 {
foo::spawn().unwrap();
hprintln!("idle");
}
debug::exit(debug::EXIT_SUCCESS); // Exit QEMU simulator
loop {}
}
#[task(priority = 1)]
async fn foo(_: foo::Context) {
hprintln!("foo");
}
}</code></pre>
<pre><code class="language-console">$ cargo xtask qemu --verbose --example spawn_loop
</code></pre>
<pre><code class="language-console">init
foo
idle
foo
idle
foo
idle
</code></pre>
<p>An attempt to <code>spawn</code> an already spawned task (running) task will result in an error. Notice, the that the error is reported before the <code>foo</code> task is actually run. This is since, the actual execution of the <em>software</em> task is handled by the dispatcher interrupt (<code>SSIO</code>), which is not enabled until we exit the <code>init</code> task. (Remember, <code>init</code> runs in a critical section, i.e. all interrupts being disabled.)</p>
<p>Technically, a <code>spawn</code> to a <em>future</em> that is not in <em>completed</em> state is considered an error.</p>
<pre><code class="language-rust noplayground">//! examples/spawn_err.rs
#![no_main]
#![no_std]
#![deny(warnings)]
#![deny(unsafe_code)]
#![deny(missing_docs)]
use panic_semihosting as _;
#[rtic::app(device = lm3s6965, dispatchers = [SSI0])]
mod app {
use cortex_m_semihosting::{debug, hprintln};
#[shared]
struct Shared {}
#[local]
struct Local {}
#[init]
fn init(_: init::Context) -&gt; (Shared, Local) {
hprintln!("init");
foo::spawn().unwrap();
match foo::spawn() {
Ok(_) =&gt; {}
Err(()) =&gt; hprintln!("Cannot spawn a spawned (running) task!"),
}
(Shared {}, Local {})
}
#[task]
async fn foo(_: foo::Context) {
hprintln!("foo");
debug::exit(debug::EXIT_SUCCESS); // Exit QEMU simulator
}
}</code></pre>
<pre><code class="language-console">$ cargo xtask qemu --verbose --example spawn_err
</code></pre>
<pre><code class="language-console">init
Cannot spawn a spawned (running) task!
foo
</code></pre>
<h2 id="passing-arguments"><a class="header" href="#passing-arguments">Passing arguments</a></h2>
<p>You can also pass arguments at spawn as follows.</p>
<pre><code class="language-rust noplayground">//! examples/spawn_arguments.rs
#![no_main]
#![no_std]
#![deny(warnings)]
#![deny(unsafe_code)]
#![deny(missing_docs)]
use panic_semihosting as _;
#[rtic::app(device = lm3s6965, dispatchers = [SSI0])]
mod app {
use cortex_m_semihosting::{debug, hprintln};
#[shared]
struct Shared {}
#[local]
struct Local {}
#[init]
fn init(_: init::Context) -&gt; (Shared, Local) {
foo::spawn(1, 1).unwrap();
assert!(foo::spawn(1, 4).is_err()); // The capacity of `foo` is reached
(Shared {}, Local {})
}
#[task]
async fn foo(_c: foo::Context, x: i32, y: u32) {
hprintln!("foo {}, {}", x, y);
debug::exit(debug::EXIT_SUCCESS); // Exit QEMU simulator
}
}</code></pre>
<pre><code class="language-console">$ cargo xtask qemu --verbose --example spawn_arguments
</code></pre>
<pre><code class="language-console">foo 1, 1
</code></pre>
<h2 id="priority-zero-tasks"><a class="header" href="#priority-zero-tasks">Priority zero tasks</a></h2>
<p>In RTIC tasks run preemptively to each other, with priority zero (0) the lowest priority. You can use priority zero tasks for background work, without any strict real-time requirements.</p>
<p>Conceptually, one can see such tasks as running in the <code>main</code> thread of the application, thus the resources associated are not required the <a href="https://doc.rust-lang.org/nomicon/send-and-sync.html">Send</a> bound.</p>
<pre><code class="language-rust noplayground">//! examples/zero-prio-task.rs
#![no_main]
#![no_std]
#![deny(warnings)]
#![deny(unsafe_code)]
#![deny(missing_docs)]
use core::marker::PhantomData;
use panic_semihosting as _;
/// Does not impl send
pub struct NotSend {
_0: PhantomData&lt;*const ()&gt;,
}
#[rtic::app(device = lm3s6965, peripherals = true)]
mod app {
use super::NotSend;
use core::marker::PhantomData;
use cortex_m_semihosting::{debug, hprintln};
#[shared]
struct Shared {
x: NotSend,
}
#[local]
struct Local {
y: NotSend,
}
#[init]
fn init(_cx: init::Context) -&gt; (Shared, Local) {
hprintln!("init");
async_task::spawn().unwrap();
async_task2::spawn().unwrap();
(
Shared {
x: NotSend { _0: PhantomData },
},
Local {
y: NotSend { _0: PhantomData },
},
)
}
#[task(priority = 0, shared = [x], local = [y])]
async fn async_task(_: async_task::Context) {
hprintln!("hello from async");
}
#[task(priority = 0, shared = [x])]
async fn async_task2(_: async_task2::Context) {
hprintln!("hello from async2");
debug::exit(debug::EXIT_SUCCESS); // Exit QEMU simulator
}
}</code></pre>
<pre><code class="language-console">$ cargo xtask qemu --verbose --example zero-prio-task
</code></pre>
<pre><code class="language-console">init
hello from async
hello from async2
</code></pre>
<blockquote>
<p><strong>Notice</strong>: <em>software</em> task at zero priority cannot co-exist with the [idle] task. The reason is that <code>idle</code> is running as a non-returning Rust function at priority zero. Thus there would be no way for an executor at priority zero to give control to <em>software</em> tasks at the same priority.</p>
</blockquote>
<hr />
<p>Application side safety: Technically, the RTIC framework ensures that <code>poll</code> is never executed on any <em>software</em> task with <em>completed</em> future, thus adhering to the soundness rules of async Rust.</p>
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