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118 lines
4.1 KiB
Markdown
118 lines
4.1 KiB
Markdown
# Software tasks
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In addition to hardware tasks, which are invoked by the hardware in response to
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hardware events, RTIC also supports *software* tasks which can be spawned by the
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application from any execution context.
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Software tasks can also be assigned priorities and, under the hood, are
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dispatched from interrupt handlers. RTIC requires that free interrupts are
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declared in the `dispatchers` app argument when using software tasks; some of these free
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interrupts will be used to dispatch the software tasks. An advantage of software
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tasks over hardware tasks is that many tasks can be mapped to a single interrupt
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handler.
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Software tasks are also declared using the `task` attribute but the `binds`
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argument must be omitted.
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The example below showcases three software tasks that run at 2 different
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priorities. The three software tasks are mapped to 2 interrupts handlers.
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``` rust
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{{#include ../../../../examples/task.rs}}
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```
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``` console
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$ cargo run --example task
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{{#include ../../../../ci/expected/task.run}}
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```
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## Message passing
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The other advantage of software tasks is that messages can be passed to these
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tasks when spawning them. The type of the message payload must be specified in
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the signature of the task handler.
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The example below showcases three tasks, two of them expect a message.
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``` rust
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{{#include ../../../../examples/message.rs}}
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```
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``` console
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$ cargo run --example message
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{{#include ../../../../ci/expected/message.run}}
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```
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## Capacity
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RTIC does *not* perform any form of heap-based memory allocation. The memory
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required to store messages is statically reserved. By default the framework
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minimizes the memory footprint of the application so each task has a message
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"capacity" of 1: meaning that at most one message can be posted to the task
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before it gets a chance to run. This default can be overridden for each task
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using the `capacity` argument. This argument takes a positive integer that
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indicates how many messages the task message buffer can hold.
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The example below sets the capacity of the software task `foo` to 4. If the
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capacity is not specified then the second `spawn.foo` call in `UART0` would
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fail (panic).
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``` rust
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{{#include ../../../../examples/capacity.rs}}
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```
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``` console
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$ cargo run --example capacity
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{{#include ../../../../ci/expected/capacity.run}}
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```
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## Error handling
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The `spawn` API returns the `Err` variant when there's no space to send the
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message. In most scenarios spawning errors are handled in one of two ways:
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- Panicking, using `unwrap`, `expect`, etc. This approach is used to catch the
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programmer error (i.e. bug) of selecting a capacity that was too small. When
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this panic is encountered during testing choosing a bigger capacity and
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recompiling the program may fix the issue but sometimes it's necessary to dig
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deeper and perform a timing analysis of the application to check if the
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platform can deal with peak payload or if the processor needs to be replaced
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with a faster one.
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- Ignoring the result. In soft real-time and non real-time applications it may
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be OK to occasionally lose data or fail to respond to some events during event
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bursts. In those scenarios silently letting a `spawn` call fail may be
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acceptable.
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It should be noted that retrying a `spawn` call is usually the wrong approach as
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this operation will likely never succeed in practice. Because there are only
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context switches towards *higher* priority tasks retrying the `spawn` call of a
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lower priority task will never let the scheduler dispatch said task meaning that
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its message buffer will never be emptied. This situation is depicted in the
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following snippet:
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``` rust
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#[rtic::app(..)]
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mod app {
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#[init(spawn = [foo, bar])]
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fn init(cx: init::Context) {
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cx.spawn.foo().unwrap();
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cx.spawn.bar().unwrap();
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}
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#[task(priority = 2, spawn = [bar])]
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fn foo(cx: foo::Context) {
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// ..
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// the program will get stuck here
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while cx.spawn.bar(payload).is_err() {
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// retry the spawn call if it failed
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}
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}
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#[task(priority = 1)]
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fn bar(cx: bar::Context, payload: i32) {
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// ..
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}
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}
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```
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